暗黑3官方蓝贴:Bashiok再次补充D3死亡问题 _ 游民星空 GamerSky.com
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翻译:tremble
diablo was different from diablo2. In diablo you had to save he game and when you died you restart from where you saved. In diablo2 You had to retrieve your body if you died. SO blizzard, you gonna use either of these or come up with something else. I mean the barb had his head eaten, so it would be kinda hard to retrieve his helm. And i noticed the assault beast smashes the female witch docters body and it flies off screen. Just wonderin’…
D1和D2不同,在D1里如果玩家挂了就要从存档的地方重新开始.但在D2里,玩家挂掉以后必须去捡回尸体.那么D3里暴雪想用哪一个呢?还是说使用一些新的设计.我的意思是野蛮人的头被吃了,所以要找回他自己的头盔有点困难.我还注意到突袭兽疯狂蹂躏女巫医的尸体,导致尸体飞出了屏幕.我只是问问….
We had a checkpoint system in the BlizzCon demo we showed, where you would die and pop back up at the last chekpoint you came across. Some of that was for the convenience of the demo, but we do like the checkpoint system and intend to carry that forward in the same or similar form. We’re not looking toward corpse retrieval currently.
在嘉年华上提供的D3试玩版里面我们使用了关卡系统,你死了以后会在你最后一个经过的关卡出现.使用这个系统的原因之一是令试玩版更加方便玩家,不过我们确实喜欢关卡系统,所以我们打算把这个系统发扬光大.目前我们没有考虑过跑尸系统.
Any death system we do have needs to allow players to get back into the action quickly, but not be so meaningless that you’re just flinging your corpse against a wall of monsters over and over until you finally get through.
我们所做的任何死亡系统都需要令玩家尽快返回到游戏中去,而不是把你的尸体一遍一遍的往山一样的怪物堆甩去,直到最终把怪物都耗死为止.
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