暗黑3:座谈会详细内容(一) HC模式与天梯模式 _ 游民星空 GamerSky.com
gamersky
[Comment From Daniel Andersen, Sweden] For the first Diablo in the series a demo which you could play down to level 2 was released very early on. Will there be a chance that this would be done with Diablo 3 as well? 很久之前,在推出D1的Demo的时候,我们可以进入到地下第二层。在D3的Demo将会有机会这样做吗?
Flux_Diii.net: They had to do that for D1, to get publicity. 他们在D1中这样做,可以引起公众的注意。
Flux_Diii.net: d2 they did a sort of demo as the open stress test, with barb only and up through cold plains.在D2的Demo中,他们强调了开放场景的测试,只能用野蛮人来穿越“冰冷平原”。
Flux_Diii.net: I wouldn’t rule something like that for d3 out, but they’ve given no word on it.我不知道D3的Demo会是什么模式,但他们也未曾提及这点。
[Comment From cjw] why should new character act like a monkey,she is someone like mage,not a football player 为什么新角色行动起来像只猴子,她应该是个魔法师,而不是一个足球队员。
Flux_Diii.net: WTF?What The F*ck ?
[Comment From Guest] when can we expect the new character classes to be announced officially by blizzard? 什么时候才能见到下一个官方发布的角色类型?
Medievaldragon: Concerning a public demo -- Personally, I doubt this could happen. Diablo 3 is entirely in 3D. Which means Blizzard needs to test and make sure a large range of video cards are able to withstand the gameplay and its graphics. 关于公开Demo -- 我个人相信它会发布。D3是完全3D的,这就意味着BLZ需要测试和保证大多数显卡能够支持D3。
Flux_Diii.net: no official word. I think they’ll stretch it out. one more in the spring at some blizz event, then another later, closer to release. 没有官方的说明。我想会需要一段时间。比如在春季的某个BLZ会议中公布一个角色,而在更接近游戏发售之前再公布另一个。
Leord: About the Demo: It is not announced for Diablo III yet. This is the first non-RTS game from Blizzard in a while besides WoW (who took quite a while to get a demo), so we’ll have to wait and see. If StarCraft 2 will be able to “spawn”, I’d say it’s more likely that Diablo III will have a demo. 关于Demo:尚未公布何时放出D3的Demo,D3和WOW是BLZ的唯一两个非即时战略类型的游戏,所以我们要继续等待。如果星际2发售了,我相信D3将会有Demo。
[Comment From Mr.White] Will we see any of the old bosses returning from Diablo 2 in Diablo 3 我们是否会看见一些D2中的Boss返回D3?
Leord: We will see King Leoric return in Diablo 3. I would personally say that Diablo is a quite likely candidate as well, but nothing is yet revealed.我们会看见骷髅王回到D3(骷髅王是D1的)。我个人认为 Diablo(暗黑破坏神本人)也是个不错的候选人,但现在什么都是未知的。
Flux_Diii.net: they’ve said we’ll see a number of monsters and characters from the previous games. so I’m expecting some more returning bosses.他们说我们将会看到许多前作中的怪物和角色。所以我期待会有一些回归的Boss。
Medievaldragon: I have a feeling we will be facing the Warlord of Blood return.我预感魔战士(D1第13层遇到的任务)会再次回来。
Flux_Diii.net: Lachdanan’s voice and story are told in an early quest dialogue that was in blizzcon. if he counts.在BLZ早先的问答中谈到了Lachdanan的声音和故事,如果他也算的话。
[Comment From Sphinks] How is the all around speed of gameplay ? Character speed and monster speed. For exemple the Frenzy ability in D2 becomes way too much in later lvl (IMO). Do you get the feeling were looking at the same results for D3 ? 整体上的游戏速度如何?人物速度和怪物速度。比如说D2中的狂乱技能将速度加快了好多。D3种能感觉到同样的效果吗?
Flux_Diii.net: I thougth the speed was pretty good at blizzcon. Only wished for faster running when moving through an emptied section of dungeon.我觉得BLZ将游戏速度控制的相当好。只是在通过一段空荡荡的地牢时希望能跑得更快些。
Flux_Diii.net: the combat speed and spell speeds were good. monster’s moved at a nice pace. 战斗速度和魔法释放的速度都不错,怪物移动的步伐也恰到好处。
Leord: I’d say that the gameplay has a similar speed to D3 when running. Ofc, there is no specific “running” in D3.It’s generally less empty space, and you feel closer to the actual monsters without being a huge one dimensional field to explore游戏视频中的速度和试玩中跑步的一样。当然了,D3中不会有什么特别的“跑步”。游戏的场景显得很紧凑,怪物总是在离你很近的地方,因此也没有太多空旷的地方让你去探索。 Medievaldragon: Gameplay felt right speedwise. There is not much of a difference from Diablo II to Diablo III. I just fell in love of the game. I wish it was already on sale to spend hours on it.游戏视频中的速度感觉不错。与D2相比,D3中没有太大的不同。我太爱这个游戏了。我真想它立马发售然后疯狂游戏。
7:08 Flux_Diii.net: can only speculate or guess about the speed at higher levels. i’m sure players will get used to the pace and want it faster, eventually.只能推测或猜测人物级别高了以后的速度,我相信玩家最终都希望速度更快。
[Comment From crazydude] so please tell me that the auto character stats increment is only in blizcon demo instead of the final game as well… 请问人物属性自动加点的设置,是仅仅出现在Demo中还是同样会出现在最终的游戏中?
Elly: Attributes points can not be assigned by the player. They are automatically distributed between Strength, Dexterity, Vitality, Willpower each time the character levels up. The points in each class will differ between the classes. The plan is to focus more on attribute boosting through items, skills, skill runes etc. This is a permanent feature, it won’t change back to how it was in Diablo 2.玩家不能自由分配属性点。每当人物升级,它们会自动被分配到力量、敏捷、活力、意志力。点的分配方式由角色类型决定。他们计划将焦点放在通过物品、技能、技能符文等去提升属性点。这已经是定案了,不会再被改回D2的模式。
Flux_Diii.net: almost 100 people in here now, btw. so lotta qs coming in. we’re nowhere near the ones being asked right now, yet.将近100人在线了,问题不断,我们的回答可能无法很及时。
[Comment From Guest] Concerning ‘respeccing’ and skill-runes: will there be some mechanism to prevent players from constantly changing their setup every time they start playing or even while playing? E.g. will skill-runes disappear if they are removed from a skill? 关于“重置”和技能符文:是否有某种机制来防止玩家在每次游戏开始时,甚或在游戏中,频繁的改变设置?比如说,技能符文在从一个技能上取下时是否会消失?
Leord: There is currently nothing in the game to prevent Skill Rune abuse. It’s likely going to be some cooldown or the like when it launches.I reccomend our DiabloWiki.net article on it:http://www.diablowiki.net/Rune目前没有任何机制来防止技能符文的滥用。也许将来会有冷却时间。可以参考这里:http://www.diablowiki.net/Rune
Medievaldragon: I think I heard a developer comment in one of the private press panels that there might be a way to respec a skill tree, but they aren’t going too crazy on respecs like you do in World of Warcraft for example我想我曾听到一个开发人员在一个杂志社之间的非公开会议上说,将可能会有一种方式来重置技能树,但不会像WOW中的那样让你疯狂的重置。
[Comment From Guest] so you guys have plaayeed d3? 你们玩到了D3?
Leord: We have all played D3 to some extent in LA =)我们在洛杉矶玩到了一定程度上的D3。
Elly: Yes, at Blizzcon.是的,在暴雪嘉年华。
Elly: They had a few machines set up in the press room so we didn’t have to queue with the 15,000 others on the show floor.他们在新闻厅有少量机器可玩,所以我们不用与展台的15000名玩家一起排队。
Flux_Diii.net: show floor lines weren’t that bad. they had like 500 D3 machines, and switched everyone out every 15-20 minutes. so people got to play a fair amount if they were willing to wait in between sessions展台的队伍也不是那么糟糕。他们有大约500台D3的机子,每个人可以玩15-20分钟。所以在会议期间,人们可以很公平的去玩。
[Comment From Guest] Please give us some information on hc-mode. Will it be available right from the start? 有没有HC模式的信息?在一开始就可用吗?
Leord: Regarding Hardcore:They have said that they haven’t decided yet. It seemed to Jay Wilson to be one of those features they saw no reason NOT to include though.关于HC:他们说他们还没决定。虽然看起来 Jay Wilson 认为,没有理由不包含HC模式。
Flux_Diii.net: but no word on if we’ll get to be HC right from the start, vs. having to play a char through first.但是没有消息称,我们将会在一开始就有HC模式,或者还是要有一个角色先通关才能HC。
[Comment From TheDune] Have ladder seasons been confirmed? 有没有确认天梯赛季?
Flux_Diii.net: not really.尚未。
Flux_Diii.net: just various, “we wnat to support all sorts of rankings and ladders on b.net 2.0” stuff.只是有说“我们会在BN2.0中支持各种类型的级别和天梯”。
Medievaldragon: Way too early in development to think about this feature. They are still working on ideas for PvP.考虑这个还太早了,他们还在考虑PVP的事情呢。
Flux_Diii.net: well, they’re too early to say what they’re thinking about it, anyway. ;)没错,他们每次都说“谈论这个为时尚早”。:)
Leord: Regarding PvP:It will not be a main feature, like for StarCraft II关于PVP:这将不是游戏的重点,它不像星际2。
Leord: It will be there, and god fun, but the game is not build like an eSport game会有的,而且会很有趣,但是这个游戏天梯并不会像电子竞技类游戏那样建立。
Flux_Diii.net: as with other online features, they’re not confirming or even really talking about it yet就像其他的线上游戏特点一样,他们还没有确定甚至还没有开始讨论这一点。
Medievaldragon: Indeed. They don’t want to talk too much about Battle.net 2.0 at this time. Mostly because Starcraft II will be the first game to use Battle.net 2.0的确,他们不想在现在过多地谈论BN2.0。也许是因为星际2将率先采用BN2.0。
暗黑破坏神3 专区