星际争霸2: Karune对数个技能/单位的回复 _ 游民星空 GamerSky.com
gamersky
So even though I went to Blizzcon, theres still 2 abilities im not sure of.
Firstly what does the Nullifiers Molecular Displacement do? I heard that it shoots a beam of energy and deals extra damage to units of the same type? Can we get more detail on this.
Secondly I keep hearing of a Seismic Thumper ability for the Nighthawk (im positive I never saw this). Supposedly the Thumper stops Zerg from burrowing. Any input?
尽管我去了暴雪控现场,有两个技能还是搞不清楚。
首先否权机甲的“分子重组”有什么作用?听说是射出一道能量光线,对同类的单位造成额外伤害?有确切的细节吗?
还有就是夜鹰的震波脉冲器技能,我没亲眼见过,只是听说有。那么这个脉冲器可以阻止虫族埋地?
于是蓝帖回答:
The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy.
Stats are of course all subject to balance.
The Seismic Thumper is no longer in the multiplayer game, but was originally dropped on the battlefield, which slows all units within it’s radius by 50% (including friendlies). The only way to stop it was to destroy the Seismic Thumper itself.
分子扰动是我们正在测试的一个新技能。否权机甲能够射出一道幽能束,在同类单位之间来回跳跃,每跳造成10点伤害,最多10跳(造成100点伤害)。所以,如果你对两个机枪兵(40HP,没升级)使用这个技能。两个机枪兵都会死掉。如果3个机枪兵,那么将会杀死一个,另两个剩下10点HP。目前这个技能消耗125能量。
当然,具体数值需要平衡。
震波脉冲器已经从多人对战中移除,改为直接出现在战场上(译注:难道是中立建筑?),对所有进入范围的单位减速50%(包括友军)。只有摧毁脉冲器才能解除这一效果。
There have been some questions about the Colossus’ utility on my website’s forums. stebo88 and I have been speculating about possible uses for this 6 food monster. stebo88 used it at Blizzcon to fight some Zerglings and he had to retreat due to the Colossus’ low damage (he did get to use its cliff climbing abilities though, the one positive aspect of the situation). In addition to its seeming uselessness, the Colossus costs a large amount of resources…
So I want to ask…what makes the Colossus worth its price? Are the Thermal Lances stronger than stebo thought them to be (against another class of units perhaps)?
我的论坛上对巨神兵的效能提出一些质疑。Stebo88和我对这个6人口的大家伙的用途作了讨论。他在暴雪控上使用它来对抗一些爪蛉,然而由于伤害过低,即使借助攀岩能力获得优势,巨神兵还是不得不撤退。看起来巨神兵一无是处,消耗的资源却多的可怕。
所以我想问问……巨神兵凭啥值这个价?莫非热能射线的实际威力比Stebo所认为的更强(比如对抗其他单位的时候)?
Karune解释道:
In my opinion, the Colossus is the most effective when you have more than one. Three seems to be my optimal number, especially against Terran. Medivacs heal at a very fast rate, but only one target at a time. Against a group of Marines with a Medivac, one single Colossus would do virtually nothing, because the damage would be healed through easily. With three Colossi, the Marines would die in one sweep, negating any healing that could be done. A single Colossus is good at softening targets, but with more rapid healing from Medivacs and new units like Roaches, it may not be enough. At that point, you need enough to kill them in one sweep, and when you do have that, it will do significant damage to any army, especially with the additional range upgrade for the Colossus.
我觉得巨神兵要三两成堆更好用,我觉得3个最好,特别是对抗人族的时候。医护飞船治疗速度很快,但一次只能治疗一个目标。面对一大群MM,一台巨神兵毫无用处,因为造成的伤害会被立刻治愈。但是3个巨神兵能够一下子秒掉成群机枪兵,不给治疗任何机会。一台巨神兵可以用来削弱敌人,但想要对抗医护飞船和巨蠊这样的快速回复单位还不够。这时候,你需要一击必杀。这对任何单位都非常有效,特别是升了巨神兵的射程之后。
“Visible in the very last screenshot, the Targeting Drone is the latest ability added to the Nighthawk. Rumored to have replaced the original Nano-Repair skill, this drone increases all damage to the targeted enemy unit by 50%.”
are these targeting drones permanent or do they have a timed life? I’m concerned that these immobile buffs will only make terran more dominate at choke points and further encourage terrans to turtle. If they are timed I don’t see much of a problem.
also they appear to be invisible to the enemy. Does the targeted unit have any visual indication that it’s being targeted?
从最新的截图来看,制导机械蜂是新添加的夜鹰技能,据说取代了原有的纳米维修技能。这种机械蜂能够锁定目标,使其受到的所有伤害+50%。
那么这些制导机械蜂是永久的,还是有存在时间?我担心如果永久存在,它将更加强化人族守路口的能力,鼓励他们采用龟缩战术。如果暂时存在,那就没话说了。
还有他们是敌人不可见的对吧,那么被锁定的目标有提示被锁定了吗?
Karune表示:
The Targeting Drone is similar to the Auto Turret in the fact that it does not have a timed life. It currently costs 50 energy to deploy and has 120 hitpoints (all subject to balance of course). The Targeting Drone can target one unit at a time, and increases the damage that unit takes by 50%. You cannot have two drones targeting the same target. These drones are also flying, stealthed, and immobile. They may excellent perimeter defenses and can be coupled with Auto Turret raids to maximize the damage.
制导机械蜂和自动炮台差不多,没有存在时间。目前需要50点能量部署,拥有120生命值(所有数据有待平衡)。制导机械蜂一次能够锁定一个单位,使它承受的伤害增加50%,这个效果不可累加。机械蜂是不可移动的隐形空中单位,它们擅长辅助防御,和自动炮台配合效果更佳。
(译注:实际上根本没回答锁定提示的问题)
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